The study of panoramic vision dates from
the early 19th century: panoramas of cities were painted in
large circular rooms. The observers would feel surrounded
by the cityscape, as in reality, instead of framing it in
their field of vision as they would do with a painting. It
caused them to turn round to see the whole, the viewing subject
was literally implicated in the landscape, which emphasised
the increasing subjectivity of perception.
In the present animation, this dual subject/object perception
is evoked by the "multiple behaviour" function which
swaps images both for the scene and for the viewers.
But
the idea of circular vision is earlier: it originated in the
amphitheatres of medical schools, where the students stood
all around the master to watch the dissections. One of them
survives at Padua,
one of the most famous schools of medicine from the Renaissance
onwards. It is now on the web as an example of virtual reality:
the experience of circular viewing can best be mediated in
this way nowadays (click: "visita virtuale a Palazzo
del Bo", then "italiano" then "alla visita",
then "visita libera" ; select "primo piano",
"teatro anatomico")
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