Virtual or unreal worlds were studied
in iconology: the idea of the choice
of Hercules was one of Panofsky's earliest iconological
analyses; it implies that Hercules, by choosing one of two
options, will make it real and relegate the other option to
the world of the unreal.
Imaginary
buildings, or unbuilt buildings, spurred the imagination of
architects, as shown in the present section.
The
idea of "possible worlds" has been studied in connection
with narrative
structures.
The
question of the path followed
by the eye in looking at landscapes has long been studied;
it implies that the eye is permanently in motion, selecting
new cuircuits among those which are available.
Hypermedia
navigation creates such a world in which the user is faced
with a series of options, selecting to activate one of them
at each crossroads.
The timeline behaviour in the software materialises a path
followed by an object, creating a new imaginative world by
shifting its position and context.
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