The word landscape usually refers to the overall view or the various visible
attributes of a given area of land ; still, the initial meaning of the
word was first that of a picture representing an area of countryside, in which
case, a prominent idea would be that of a frame
delineating and thus giving boundaries to an already represented view i.e. a
framed representation of the artists human perception of Nature. Furthermore, to landscape is to improve the aesthetic
appearance of a piece of land so as to please the human eye by providing this
very natural space with artistic qualities i.e. features worthy of being
enhanced via painting, poetry or literature for instance. In other words, we
have thus gradually moved from a
definition where our sole human perception was at stake, to a rendering of our
perception via the artistic sensitivity of a painter, to the elaborate
refinement of Nature in order to better suit aesthetes.
The three definitions mentioned above
find a full and direct illustration in what Stowe and Monticello
refer to. Indeed, both toponyms allude to pieces of land with,
quite obviously, visible geographical features. Moreover, both
are also strictly delineated either by a ha-ha or a fence which literally frames
the landscape, nature beyond being an extension of such frame
(the gardens of Stowe are delineated by a two-mile long ha-ha
i.e. a dry ditch skilfully made invisible for the human eye unless
the wanderer is actually physically standing on the brink of such
boundary, thus the onomatopoeia hinting at surprise ha-ha indeed, it was lined with a wall on the garden side
so that neither ditch nor wall was usually visible).
Besides, these two places have long been an endless source
of inspiration for painters, writers or poets owing to the aesthetic
qualities they displayed as masterpieces of landscape gardening.
Finally, apart from being gardens, both places are also real estates,
they include a mansion as well as the gardens and land all around,
pieces of land that have been reshaped by the human hand, adorned,
transformed, designed so as to enshrine the house within a natural
scenery thoroughly altered for that purpose.
And yet, nowadays, both toponyms, if
they do refer to these existing, physical places, may also, thanks to
hypermedia, refer to another space, located elsewhere, at the core of a virtual
network made up of electronic links ; a space of re-creation where a concentration or dense combination of media
including pictures, photographs, blocks
of text (or what Roland Barthes terms
lexia) but
also musical sequences, films as well as virtual reality representations,
enable the simultaneous stimulation of some of our senses while delivering
information vital to the proper understanding of what is being perceived. And,
even though former representations were already a window opened on the artists
specific experience of a specific place, at a specific moment, such testimony
was still but partially retrievable or understandable as the entire data
concerning the inspiring object was hardly ever available altogether on a
single support. Hence, the fixity of former supports while securing the
preservation of an otherwise fleeting impression, also h????h???a????????indered their instant
consultation and combination. In this respect, the rise of hypermedia embodies
a dramatic change in the way we may now access not only knowledge but also
aesthetic experiences.
Now if we turn back to Stowe and Monticello,
what follows from the above is that we are left with two major spaces:
-the actual estates of Stowe and Monticello, still greatly
inaccessible from a geographical viewpoint, at least in terms of distance
to travel in order to reach these grounds- quite a time-consuming journey for
one living in Paris for instance !- but above all, inaccessible temporally speaking, at least
under some aspects, since both places are creations that belong to an
irrevocable past, that of the eighteenth century.
-Stowe and Monticello websites
i.e. locations on an electronic network, accessible almost instantaneously for
one having the Internet at his or her disposal ; and this, not only spatially
speaking, since one can also have access thanks to these websites to pieces of
information and actual representations of the very gardens under an aspect that
no longer exists, that of the eighteenth century.
Hence, with the hypermedia, processes that
seemed as inconceivable as instantaneous access to a remote place or, more
astounding, time-travelling, become foreseeable experiences. In this respect,
hypermedia offers an aperture on time and light-speed travelling, a device
which could precisely abolish the two dimensions men have had to struggle with
from the beginning : time and space.
Here, our main preoccupation will henceforth
lie in the thorough analysis of a revolutionary mise en abyme- studying the electronic re-creation process of a
specific place that is already a creation ; the question being, firstly,
how the multi-faceted perspective thus promoted by hypermedia enhances former
artistic representations, secondly, in which respect it fails to fully respond
to the new hopes it has raised as far as technological advances are concerned
and, thirdly, how other such perspective, being a new artistic means, may
trigger the achievement of new masterpieces.
Hypermedia : a priceless
contribution to landscape exploration.
When one thinks of hypermedia and
websites, what is almost automatically conjured up by both notions are the
ideas of browsing, escaping, travelling or surfing (cf.
the computing terminology which includes words such as a browser, navigator, or
portmanteau expressions such as netscape).
All these notions clearly convey the idea of movement and more accurately, that
of random motion, a pleasurable stroll in a maze where the main purpose is to
literally get lost while hoping for unexpected encounters ; such ride
being skilfully guided or orchestrated rather, by an invisible designer whose
every efforts aim at making his or her presence surreptitious enough to make
our journey as unpredictable as possible.
At
this point, it would be worthwhile underscoring the fact that this is exactly what
Viscount Cobhams and Earl Temples goals were when they designed Stowe. The
idea of freedom stood at the core of their project and the visitor was to
wander through the park, treading as many a path as possible, while his or her
eye was being confronted with just as many perspectives. Such experience would
free the strollers imagination while disclosing the complexity of his or her
very own perceptions. In this respect, the serpentine line embodied the ideal
shape as it described a curve followed by a counter-curve suggesting the
undulating and therefore unhampered movement of the spectators eyes :
~
It is true
that this shape aptly recalls the random meanders of a river where nature is at
work: la diversité de la nature se
manifestait, comme il est normal par la variété des points de vue, soulignée
par des rivières et des lacs en lignes serpentines.
As a matter of fact, in Stowe, both
architects have attempted to imitate the works of Nature and this is
particularly visible when one looks at the websites synoptic map of the
gardens :
http://www.stowe.co.uk/historic/gardens/garden-map.htm
This representation is an overall
birds eye view of the park where most monuments are signalled by a black dot,
a view in which one can easily behold a large expanse of water in blue
dividing at one point and thus describing two curving branches that hint at the
harmonious undulations of Natures creativity.
This idea of random stroll is buttressed
in Stowe websites by the recurring presence of Boolean operators i.e. more
conventionally, the coordinating conjunction or, a word acting as a forking path, cf. the Queens temple, providing us with an alternative which may
literally change our walk :
http://www.stowe.co.uk/history/gardens_park/queen_carolines_statue.html
Also, freedom is reinforced when one
visits the website, in an entirely new kind of way as virtual visits enable the
visitor to escape the usual constraint of three-dimensional space. Indeed, in
our environment, if one wishes to go from point A to point B, one has to
literally cover the distance in between in one way or another : A-----------------------------B .
Thus, if our visitor in Monticello wishes to
explore the Tea Room, he or she will, according to the general laws that
rule terrestrial motion, walk through the Entrance Hall and then through the Dining
Room ; in other words,
explore or at least have to go through all the different places separating him
or her from the actual place, it cannot be otherwise. And yet a visitor
wandering through Monticellos websites neednt follow such lengthy procedure,
he or she can directly have access to the very bedroom without having taken a single
glimpse at the previous rooms :
http://www.monticello.org/house/tearoom.html
Needless to say that, in a similar
way, if a visitor of Stowe website wishes to start exploring the park by having
a look at the exit first, not only is it made possible but it also seems as
though the website designer was strongly encouraging such practice !
In the world of media, linear and
chronological links are therefore no longer valid or relevant even;
simultaneity is enhanced as well as instantaneous access to the place sought,
hence the drastic disruption of our spatial awareness.
Another idea dear to eighteenth centurys art
of gardening is that of pleasant surprise. Here I refer you to the Saxon deities
pages in the Stowe website :
http://www.stowe.co.uk/history/gardens_park/saxon_deities.html
One can easily draw a parallel
between these gilded marmoreal figures suddenly catching the eye of our
visitor, and marble-like apparitions emerging straight from a heathen past,
which they are as the title clearly suggests : Saxon deities. In the website, their design, the fact that their
shape is shrouded in a gilded frame and placed amidst a peaceful setting bathed
in sunshine, sets off an overall feeling of nostalgia totally in keeping with
the eighteenth centurys sentimental longing for their pagan ancestors.
If website browsing enables
exploration by the possible undertakings of an infinite number of virtual
random journeys as well as by the eventuality of happy discoveries, it also
does so by re-creating a sense of movement in a three-dimensional space ;
a movement which, up until now, remained quasi-impossible to suggest or experience
virtually via a representation ; this due to the fact that such
representations were mainly fixed as well as two-dimensional.
Of course, the cinema has provided us with
moving images for over a century already, and yet, when watching a film, the
spectator remains but a mere spectator and the movement is that of the object
on the screen not his or her own. For, in both cases, fixed pictures paintings
or photographs and films, interactivity is utterly, if not entirely absent.
How could one enter a painting or a film and behold what hides behind this tree
or in that grove ? Well, although hypermedia may remain a two-dimensional
support, they do convey a sense of depth, precisely because they greatly rely
on interactivity. Suffice it to say that without the users very own curiosity
and will to further his or her investigation and thirst for knowledge, a
website loses all justification. Interactivity gives rise to a new experience
for the spectator who, while watching also acts and is no longer passive;
the vertical links promoted by such revolutionary means are left to the users
entire responsibility to explore. In this respect, the spectator becomes an
actor in the film, he or she is the one moving towards the monument first a
concept dear to eighteenth centurys landscape designers and to which we shall
come back later on.
And yet, if we experience movement
when exploring a website, it is worthwhile adding that we also experience such
movement in a three-dimensional space and this, in spite of the two-dimensional
nature of the support. John TOLVA aptly sheds light on this seemingly strange
phenomenon in an article entitled Ut
Pictura Hyperpoesis : Spatial Form, Visuality, and the Digital World (http://www.cs.unc.edu/~barman/HT96/P43/pictura.htm), where he
explains how the act of moving from one flatland
to another automatically triggers a sense of depth intrinsically linked to
the fact that we perceive change on a same screen or surface as movement; just
as if the screen did not exist and the images it displayed were actual sheets
of paper in a three-dimensional world. And it is quite clear that, for the
actual website user who, as any person living in a three-dimensional
world, cannot conceive of going from one element to another without having the
impression of moving in space, then, clicking on an icon to move from one page
to the other, will systematically convey an impression of depth as though one
was literally digging through a pile of documents.
1 ä
To illustrate this point, let us take
a look at the Monticello websites first page :
http://www.monticello.org/index.html
The users very own presence is here
signalled by the outline of a hand poised
as though about to tap a button
or an icon. One can successively click on The
House then choose to click on Cabinet
and from there to the revolving
bookstand. Let us quickly analyse how we perceive such procedure :
From the front page we move to the
following page (http://www.monticello.org/house/index.html)
which already implies a choice ; here, the idea of movement as well as the
sense of depth are suggested by a combination of means or media. First of all,
the word House refers to an enclosed
space one needs to enter, to explore ; besides, just underneath the actual
caption, is a photograph of the mansion; set in an oblong case, it is taken
from the side, in perspective, which means that the traditional way of
rendering the sense of volume i.e. light alternately with shade is preserved;
moreover, combined with the lexia standing as a brief introduction to the
place, is displayed an architectural map of the house i.e. a technical drawing
originally designed for professionals, which here enables us to actually
visualise the way in which the rooms are organised within the main walls:
http://www.monticello.org/house/entrance.html
Let us
note that here again is a general view from above, quite an unnatural
standpoint, impossible in fact, since the ceiling would have to be transparent
for us to benefit from such a view !
Now if we decide to further our investigation
of Jeffersons house by visiting a room in particular, we can either click on
the actual room, let us say the Cabinet,
roughly represented on the draughtsmans diagram and numbered (n° 11), or
click on its linguistic designation displayed on a paradigmatic axis on
the right-hand side and underlined: Cabinet (11). Again here, a single
aim can be achieved by following two or more different procedures, which is
characteristic of hypermedia ; by thus multiplying the ways in which the
user interacts with the machine, the designer promotes freedom and adapts to
the users very own perception of things instead of imposing his or her own
viewpoint :
http://www.monticello.org/house/cabinet.html
The word Cabinet itself suggests a smaller space even and the mere
successive mentioning of House and Cabinet cannot fail to convey the idea
of a narrowing space closing in on us as we pace
further ; still the dense combination of representations adds to what
would have been but a transient impression otherwise; indeed, tightly
interrelated with the lexia, is a colour painting of the room seen from above
again but this time, in perspective and including characters in period
costumes, attending their business ; such vision is like an instant shot
retrieved from a long-forgotten past, as if the designer had wanted to
re-create the general atmosphere of the place at the time Jefferson lived in
the house.
Above this, a small black and white
sketch of the mansions façade acts as a guideline reminding us
that we are in the house section of the website. Lower down, amidst
a list of useful data concerning the architectural features, one
can also have access to two movies as well as a virtual reality
tour: http://www.monticello.org/house/cabinet.html
Thus, once we are actually standing
within the walls of the cabinet a small, private room meant for
quiet activities such as reading or writing we can further examine
the place and take a closer look at some of the unusual objects
it may contain; let us take the revolving
bookstand (http://monticello.org/house/vr/library/library.html)
for instance, the originality of which lies in its ability to
be put into motion thanks to a specific mechanism, a movement
that would have been impossible to render without hypermedia ;
indeed, up until recently, only films made the most accurate rendition
of movement possible but, before the advent of hypermedia, one
could not include a few seconds of demonstration on a video tape
in relation to a book without first, interrupting the readers
activity and thus disturbing the
regular stream of thoughts entailed by such activity. Discouraged
from undertaking such lengthy procedure, the reader would be left
with his imagination and a verbal depiction only, in order to
figure out how this curious revolving bookstand actually operated.
But here, by merely clicking on the part of lexia mentioning a
revolving bookstand(QuickTime movie : Bookstand.mov,127K)
the system is activated in a few seconds.
Nonetheless, it is here useful to
make clear the fact that such embedded representation enhances depth not only because
it stages a rotating movement in a three-dimensional space but because it is
precisely designed in a Chinese box structure ; hypermedia being literally
based on the principle of mise en abyme.
They rely on our spatial awareness in order to fill the gaps they have created
by default :
Aà2ãB
Here indeed, the gap between A and B is but an
illusion and yet because we cannot conceive of absolute void, such gap has to
be bridged and cannot be non-existing if it seems to have a physical presence
on the screen. Thus, by merely mimicking our world, hypermedia representations
urge us to fill the void they only suggest.
Thence,
gradually, all these features, skilfully combined, re-create the simultaneous
stimulation of at least three of our senses : sight, auditory faculties
and perhaps touch since the contact of our fingers with the mouse constantly
secures the link with the machine and may give us the illusion that we are
actually in contact with the documents and representations on the screen.
This being said, such experience
definitely draws us closer to the way in which our perception works in real
life. Indeed, the human perception is undoubtedly a multiple one where most of
our senses are at stake simultaneously: Hypermedia
takes us even closer to the complex interrelatedness of everyday consciousness;
it extends hypertext by re-integrating our visual and auditory faculties into
textual experience [
] hypermedia
seeks to approximate the way our waking minds always make a synthesis of
information received from all five senses, integrating touch, taste and smell
seems the inevitable consummation of the hypermedia concept.
In other words, processing reality
implies the handling of a constant overflow of information via a vast and
complex immediate synthetic operation. And needless to add that if numerous
pieces of information regularly and naturally reach us, there are moments when
we also actively and intensely seek for information ; we therefore have to
deal with what constantly comes to us without us asking for it, and what we are
actually looking for and the absence of which stimulates our curiosity. In
Stowe website, the designer has aimed at reproducing the way in which, in a
park, buildings sometimes impress us as moving towards us just as the constant
flow of information mentioned further up reaches us without us asking for
it :
http://www.stowe.co.uk/history/gardens_park/british_worthies.html
here we can either deliberately want to obtain
more information by clicking on click on
a bust to learn more , which would illustrate the outward movement of our
conscious curiosity, or clicking on click
here for more pictures and discover a series of thumbnails which if we
click again clearly impress us as moving towards us and thus mirror the way in
which information reaches us unawares. This little device thus aptly
illustrates the essential notion of constant interplay between the spectator
and the object under scrutiny: In an
oblique approach, the interposed objects put the house seemingly in motion: it
moves with the passenger, and appears to direct its course so as hospitably to
intercept him.
Here it may be worthwhile
underscoring the fact that such phenomenon was both studied and promoted in the
eighteenth century precisely in order to illustrate the way in which we
constantly and simultaneously unwillingly receive and process external
information, and this, even when we are actually focusing on something totally
unrelated. Indeed, if one is concentrating on a path to take in order to reach
this or that particular spot on a map, and all of sudden, as his or her gaze
wanders around, it is caught unawares by a beautiful perspective disclosing an
appreciable piece of architecture, then he or she cannot fail to acknowledge
the minds incredible ability to synthesise and process things that bear
nothing in common apart from the fact that they are now to be found at the core
of our mental system. This is exactly how we end up drawing parallels between
apparently unrelated notions, this is how the principle of analogies works.
Hypermedia, a priceless contribution
to landscape gardening interpretation.
Now
seems a suitable time to discuss whether hypermedia, apart from embodying the
ideal virtual landscape exploration tool, can better convey ones understanding
of the artists ideas as well. For if we have put into light the exploration
qualities of our support, we need also consider in which respect it may equally
favour interpretation. Here, again, there is little left to doubt and it seems,
quite obviously, that hypermedia does represent a privileged means of better
grasping the ins and outs of artistic creation. Indeed, how can one fail to
perceive the full significance of a work of art when, behind every statue or
monument lies a lexia enlightening the visitor and guiding him or her through
the deciphering process involved in any landscape study? Again here, the little hand poised as though to tap a button
proves the best of friends!
Quite an eloquent example of the way
in which hypermedia may actually re-create reality while aptly
commenting upon what it displays, may be found in the Monticello
website; more precisely, in the little film entitled automatic
double-doors (doors.qt) and located at the very core of the
Monticello Parlor webpage (http://www.monticello.org/images/media/doors.qt);
indeed, in this movie in miniature, not only is the double-doors
sophisticated mechanism being demonstrated but a double commentary
can be heard, the duplicity of which seems to mirror that of the
object commented upon; thus, a female guide is heard and seen
in the actual place as she is addressing a group of visitors,
while the voice-over of a man addressing us covers her own explanations with his: one of the most ingenious curiosities of all, is the double-doors between
the entrance hall and the parlor. Such example truly proves
the degree of elaborateness that can be attained by hypermedia
in terms of interpretation!
If superimposition seems to be promoted
as far as the Monticello website is concerned, we are confronted
with a different technique equally enabling interpretation, in
that of Stowe where scattered idiosyncratic views are given the
advantage. There, we find that when the Menagerie is represented
rather technically via a scale drawing showing the vertical projection
of one side of the building (http://www.stowe.co.uk/history/gardens_park/menagerie.html),
the Chinese House is portrayed in a black and white sketch displaying
a view of the building in perspective (http://www.stowe.co.uk/history/gardens_park/british_worthies.html),
while the Temple of British Worthies, in its turn, can be seen
on a colour photograph (http://www.stowe.co.uk/history/gardens_park/british_worthies.html).
Thus, multiplying the different ways in which a monument can be
reproduced, skilfully underscores the fact that all is a matter
of interpretation as the fabric of our experience of reality proves
to be infinite.
Here, there was an obvious will not
to give an exhaustive list of the different representations that could be found
concerning the place, but just an idea of the richness and multiplicity of the
artistic creations Stowe had given birth to.
Therefore, one can undoubtedly
assert that hypermedia does provide us with a truly encyclopaedic knowledge
i.e. literally, an all-round education
via the possible consultation of data in every field and all this of course, in
an orderly compilation so as to secure enlightenment. Thanks to the
miscellaneous lexia, we have access to historical and architectural information
but also literary excerpts and visual representations through photographs,
films, and three-dimensional representations.
In
other words, thanks to an electronic device that enables superimposition as
well as comparisons, the eighteenth century garden literally becomes a
compendium!
And
yet, apart from yielding new insights into the various evocations
of a place, hyperdocuments are endowed with another priceless
asset, that of enabling the retrieval of data from the past and
thus, achieve in a few seconds what seems to have only been experienced
by archaeologists up until now. For the palimpsestian structure
of the websites flatland fully echoes as well as it concentrates
that of time. Here I refer you to a whole section in Stowe website
entitled former buildings
and temples in Garden
Buildings and Temples, where one can find a whole list of
monuments that unfortunately, have nowadays vanished (http://www.stoweschool.org/historic/gardens/garden.htm).
Amongst those, is the Witch
House, a curious building whose existence seems to have been
rather brief, due perhaps to its wooden structure:
http://www.stowe.co.uk/history/gardens_park/witch_house.html
.
Numerous evocations as well as representations
emerging from the past can also be found in the Monticello website,
amidst which, let us only mention a webpage entitled Dig Deeper (http://www.monticello.org/jefferson/dayinlife/parlor/dig.html)
where are depicted the first
and the second Monticello.
Let us eventually add that our
virtual tool boasts other such qualities as the possibility for the visitor, to
know exactly what path his investigation and therefore his mind has followed
when exploring the site; indeed, his random stroll can always be traced back
thanks to the colour codes which act as some kind of Ariadnes thread while
signalling his every backward and forward movement something impossible to
achieve of course when being in the actual place, unless one was constantly
followed by a camera. Again this greatly promotes the understanding of the way
in which we perceive our environment as well as it sheds light on the way in
which interpretation works.
Thus, interpretation and
enlightenment, processes clearly supported by eighteenth century landscape
designers, are enhanced via hypermedia supports because of the various
alternatives they offer, the optical effects they display, but most of all,
thanks to the elimination of all linear pattern; an absence which entails a
multi-directional perspective causing the visitor to be surprised by the
variety of the forms he or she is regularly confronted with, surprised and
eventually enlightened thanks to the constant possibility to have access to
pieces of information of all sorts by just clicking on the object questioned.
The visitors curiosity is therefore constantly awakened while his or her thirst
for knowledge is always assuaged.
Shortcomings.
Nonetheless,
it may now be worthwhile analysing why the revolutionary media could somehow
reveal itself all the more disappointing as it has given rise to incredible new
perspectives and hopes in terms of interpretation, exploration and depiction of
artistic productions.
For,
even though the system appears to be wrapped up in magic for neophytes, one
soon has to acknowledge the existence of a delusive trick; as a matter of fact,
there is a limit to the clicking on icons and the opening of new windows
leading to unknown virtual landscapes. Here I shant try to give an exhaustive
list of all the minor incidents one can come across when exploring a website,
but instead, I will mention a few of those hitches that could well break the
spell we have been kept under initially.
First
of all, because the system very often proves to be instantaneous, the fact that
sometimes one has to wait in order to download specific files for instance,
yields way to utter impatience and annoyance; perhaps precisely as one is under
the impression that the system has reached its very own limits when this seemed
most inconceivable.
Also,
there are moments of course when the system crashes, especially when one wants
to have access to the Internet or a specific website; it is true though that,
all things considered, this is merely due to the stutters of a somewhat new
technology!
And
yet, what may be regarded as all the more frustrating for the
virtual reality landscape visitor, might be the very impossibility
to move further, in which case this sign pops up: x. What one may call the vexed link; here I refer you to the Cabinet in Monticello website (http://www.monticello.org/house/cabinet.html),
where you may only have a circular glance at the room but cannot,
under any circumstances, actually get out of the very place and
walk through the nearby corridor!
We
are confronted by an identical phenomenon in Stowe websites VR movies (http://www.stoweschool.org/qtrv/northfront.mov)
where one can only spin round and round and cannot pace away, the only thing
still under control being the rotation speed ranging from extreme hastiness to
utter tardiness.
Another
most unpleasant phenomenon is the absence of link, that is to
say the absence of available information concerning a feature
which is nonetheless mentioned. Here, we may take as an illustration
the Gothic Cross located
in Stowe website (http://www.stowe.co.uk/history/gardens_park/gothic_temple.html).
Even though two paragraphs are devoted to the no longer existing
monument, no representation of it is put at our disposal and this,
despite the fact that, apparently, only
the bottom sides survive and the rest has yet to be rebuilt
, bottom sides that could therefore have been
photographed!
Needless
to say that such absence of link surely bounds the total freedom that had been
extolled elsewhere and hinders the sense of depth also mentioned earlier on.
When such incidents take place, the visitor is thus literally thrown back into
the harsh reality of his position a puppet whose freedom is but an illusion as
he ends up being entirely manipulated by the omnipresent though invisible hands
of the website designer/creator.
Apart
from those technical flaws quite understandable if hardly acceptable, one also
has to acknowledge that nothing compares to a real stroll undertaken in a park.
The most pleasant feeling of wandering in an open, beautifully arranged space,
with the breeze lightly blowing and the sunshine alternately with shade under
the bowing arches of tree branches, seems impossible to render.
And yet, when we are left sitting in
front of a computer in the intimacy of an enclosed cabinet, far
from any luxuriant park or sunny day, we still have at our disposal,
our imagination and memories; two elements that are there to initiate
such pleasurable natural atmosphere. Thus sometimes the mere vision
of a small landscape, i.e. representation, can stimulate our imagination
and in one single blow, give rise to the most striking emotion,
as what proves really irreplaceable is but our imagination. In
order to illustrate this point, one can take the example of St. Marys Church in Stowe website: http://www.stowe.co.uk/history/gardens_park/st_marys_church.html.
Above two paragraphs giving a brief historical account of the
place, is a small engraving
representing the entrance of the medieval church half in the
light of a sunny day, half in the shade of an imposing tree. I
find such drawing all the more touching as it epitomises nostalgia
while recalling Horace Walpoles gothic fancies; the lancet arch
of the front door reminds us that in the writers time such piece
of architecture was said to have been inspired by the criss-crossing
of branches in the deepest part of the forest, where Celtic druids
would come and pray: le style gothique rapproche lart de la nature
, parce quil est imité des forêts.
Such environment presumably inspired
faith as it displayed a calm and quiet atmosphere in the mysterious shade of
the forest where sounds are muffled, it was a place where an imperceptible
breeze would silently loll the tree boughs thus evoking the invisible touch of
God. Yet, on the little drawing mentioned before, both the stone forest and the
real one have been represented, just as if nature with time, had taken over
again and was now devouring what men from centuries before, had taken years to
build.
All
the evidence suggests that in fact, what is therefore most difficult to render
is perception itself, while even if our senses fail to be confronted with the
natural elements that are liable to give rise to some kind of aesthetic
experience, efficient substitutes, such as the apparently modest drawing just
mentioned, will surely act as a perfect stimulus and aptly replace the real
thing. Trying to reproduce our perception of the world proves most difficult
and generally disappointing, this may be why Horace Walpole was never satisfied
with Strawberry Hill and why Thomas Jefferson spent most of his adult life designing and redesigning Monticello, which
was constructed over a period of forty years.
It is the gap between perception and representation which is insuperable no
matter what the artistic supports deficiencies prove to be.
It
is true that landscape gardening is one of the only artistic fields that
includes a dimension which goes beyond its very own limits: there, a real
spectator stands in real nature even if such landscape and the way in which it
is adorned is in fact entirely artificial.
Hypermedia, a new artistic mode of
representation.
Let
us now examine whether hypermedia could be considered no longer as a mere means
but as an end in itself, as a new type of artistic production and re-creation,
a new growth of the poets mind, in Wordsworth's terms. Indeed, very
often, we believe that hypermedia is no more than an electronic tool, a mere
extension of the users hand, when, in fact, it could well be a new artistic
creation in itself. And this of course, according to eighteenth-century
criteria and ideals of representation. For, in such century, any representation
of Nature involved the complex interplay of perception and representation, the
constant to and fro:
Nature ¨ Perception of nature
According to the empiricist
tradition such simultaneous interplay then yields way to the re-presentation in
a frame of both Nature and/or more accurately, the artists perception of
Nature i.e. the combined workings of the artists senses and mind. Moreover,
because landscape paintings were greatly inspired from the already existing
artistic productions of landscape designers, they no longer were landscapes but
mindscapes rather! A true
concatenation of perceptions with their artistic counterparts.
Furthermore, just as the window
ledges outline a landscape, the painting frame enables a more objective
viewpoint inasmuch as the framing effect operates distanciation and has the
spectator stand aloof from the thing itself as if staring at its object through
a lens. In order to create such phenomenon eighteenth century artists actually
used a wooden frame through which they would examine the natural scenery of
their choice. Indeed, just as in a painting, the presence of a frame
would enable the artist to literally compose a landscape, the frame being
essential to artistic composition. What was at stake was the re-shaping of
Nature so as to create harmony by re-arranging reality, re-organising it; all
this under the influence of the Palladian
revolution i.e. an austere classicism
inspired by the works of the XVIth century Italian, Andrea Palladio. in order to produce symmetry, restraint,
proportionate dimensions as well as logical
relations of the parts to the whole
thus conveying the impression of peace and harmony dear to Protestants: Palladios theories produced buildings in
which individuality of expression was replaced by pattern book detail and in
which regularity, repetition and almost dour simplicity became key elements [
]
thus breaking aesthetic dependence
on Catholic France.
And it is true that the Palladian Bridge, fully epitomises harmony
via symmetry: http://www.stowe.co.uk/history/gardens_park/palladian_bridge.html;
the architectural map next to the drawing in perspective, aptly
shows the perfection of its dimensions. Same impression is given
by the technical map of the Gothic
Temple (http://www.stowe.co.uk/history/gardens_park/gothic_cross.html),
here it isnt symmetry which is enhanced but sheer harmony with
the perfect shape in the middle, a circle, surrounded by three
identical wings also including circular rooms. Even the Grotto
is thoroughly framed no matter how wild the vegetation all around
seems to be; its entrance is thus presented as if it was an eye
staring at us or at its own reflection in the water underneath
(http://www.stowe.co.uk/history/gardens_park/grotto.html).
But, the idea of mediated vision via
the skilful use of a frame which enables the artist to re-create and re-order
his perception of the outside world is, of course, present with the computer
screen where order and harmony are everywhere promoted; promoted thanks to the
paradigmatic display of information, the colour codes chronologically sorting
our path purple for links already
travelled, red for the fleeting
moment of tactile interaction
and blue for paths left unexplored,
but also thanks to the paratactic display of representations evoking the
association and superimposition of ideas dear to eighteenth century
philosophers.
Indeed, such highly complex
combination of signs, codes, figurative or symbolic representations cannot but
recall the complex workings of the mind and imagination. And therefore, just as
the poet or the painter chooses to represent and thus externalise his or her
perception of landscape in some kind of artistic production, the website
designer could become an artist whose productions are as entitled to the status
of masterpieces as any other form of art. Such productions surely convey
beauty.
Moreover, if the artist wishes to
externalise his experience of natural beauty, it is to share it and thus
trigger the same feeling in the spectators soul. And it is true that in
websites, interactivity and interplay reach such a degree that the spectator
just as in a garden, literally becomes part of the masterpiece.
Thus, the path he chooses to walk is
surely unique and the artist website designer can better share his experience
of freedom and perception. Paradoxically enough, one no longer needs to put a
character in the painting, a little hand is enough to suggest an infinite
number of perspectives.
Our imagination and that of the
artist merge while the experience of beauty is truly enhanced. Once the
workings of the mind have been triggered, our imagination is freed and in fact
isnt this what leads us to fancy? Freed imagination.
BIBLIOGRAPHY
BURTON, Neil, & Dan CRUICKSHANK, Life in the Georgian City. London:
Viking, 1990.
DELANY, Paul, & George P. LANDOW, Hypermedia and Literary Studies.
Cambridge (Mass.): MIT Press, 1991.
HUNT, John Dixon, The Figure in the Landscape: Poetry, Painting and Gardening during the
Eighteenth Century. London: Johns Hopkins University Press, 1976.
MARTINET, Marie-Madeleine, Art et Nature en Grande-Bretagne: de
lharmonie classique au pittoresque du premier romantisme, 17e-18e
siècles. Paris : Aubier-Montaigne, 1980.
WEBSITES
http://www.cati.paris4.sorbonne.fr
MONTICELLO : http://www.monticello.org
STOWE : http://www.stowe.co.uk
TOLVA, John, Ut Pictura Hyperpoesis: Spatial Form, Visuality, and the Digital World:
http://www.cs.unc.edu/~barman/HT96/P43/pictura.htm